Chronicle
your adventures
One place to run a campaign: a living session log, real 5e character sheets, your whole world in a Lorebook — and full control over what your players get to see.
Session 38 begins.
Low Quarter → The Drowned Lantern
Brother Osk was revealed to Vessa Dunhollow.
Stealth — d20 (17) +9 = 26
The Party
Vessa Dunhollow
Bram Ironvow
Ysolde Vane
Kip Thistlewaite
Two people, one app
Built for whichever side of the screen you're on
For the DM
Two modes, one app. A calm place to build the world between sessions, and a cockpit that keeps everything two clicks away while the table waits.
- Plan ahead, then stage exactly what the next session needs
- Initiative, stat blocks and party HP on one screen
- Reveal a secret to one player without leaving the page
- Start a session and every player's app lights up
For the player
Your sheet is always in reach, and the story is still there on Tuesday when you want to remember the name of that harbourmaster.
- A real 5e sheet where every number rolls into the log
- Re-read the session, look up what you've been told
- See what the DM revealed since you last looked
- Works on a phone, at the table, one-handed
The four rooms
Everything your table needs, in four places
Not nine scattered tools. Four rooms you can name, and the same four whether you're running the game or playing it.
Chronicle
The session log
A block editor for what actually happened. Notes, rolls, rests, travel, loot and battles — each attributed to a character, grouped by session.
Lorebook
The world
Locations, NPCs, factions, maps, quests and secrets, grouped the way a DM thinks. Players see the same shelves, holding only what they've been shown.
Fireside
The table talk
Channels for in-character and out, inline dice, reactions and files. Your party chat lives next to the campaign it belongs to.
Campfire
Your home
Every campaign and character you have, the next session with an RSVP, and what happened across all your tables since you last signed in.
The part nobody else does
You decide what the party knows
Every location, NPC, faction, quest and secret is Hidden, shared with the Party, or revealed to Specific characters. Players open the same Lorebook and see only what they've earned — including the secret only their character knows.
Reveal it and the moment is written into the Chronicle automatically. No copy-pasting lore into chat, no second document of things you're not allowed to mention.
Elin Fawe
Harbourmaster of Mospire · Human
Visibility
Getting going
Three steps to session one
Create your world
Start from a template or an empty page. Configure rules, the calendar and who can see what — or skip all of it and add one tavern.
Invite your party
Share a code. Players join, make characters from the seeded 5e data, and land in the same campaign you're building.
Chronicle everything
Play. Sessions write themselves as you go, and everyone's view updates in real time — including what you've chosen to reveal.
5e, already loaded
The whole SRD 5.1 is seeded — 319 spells, 334 monsters, 237 items, 12 classes, 9 races. Pick a weapon and the attack maths is already there. No manual entry, no third-party integrations.
And none of it locks you in: every entry can be reforged into your own version, so the rules bend to your table rather than the other way round.
On the roadmap
Your world starts here
Free to use, free to leave. Bring a party or start alone with one NPC and a tavern.