Free while in beta · SRD 5.1 built in

Chronicle
your adventures

One place to run a campaign: a living session log, real 5e character sheets, your whole world in a Lorebook — and full control over what your players get to see.

Free to use·No credit card·Works on phones at the table
LiveSession 381h 12mThe Drowned LanternDay 32, Dawn
Session 38
Dungeon Master7:02pm

Session 38 begins.

Vessa Dunhollow7:15pm

Low Quarter → The Drowned Lantern

Dungeon Master7:31pm

Brother Osk was revealed to Vessa Dunhollow.

Kip Thistlewaite7:52pm

Stealth — d20 (17) +9 = 26

The Party

Vessa Dunhollow

44/52

Bram Ironvow

21/49

Ysolde Vane

9/34

Kip Thistlewaite

38/41
319SRD spells seeded
334Monsters ready to run
9Block types in the Chronicle
3Ways to reveal a secret

Two people, one app

Built for whichever side of the screen you're on

For the DM

Two modes, one app. A calm place to build the world between sessions, and a cockpit that keeps everything two clicks away while the table waits.

  • Plan ahead, then stage exactly what the next session needs
  • Initiative, stat blocks and party HP on one screen
  • Reveal a secret to one player without leaving the page
  • Start a session and every player's app lights up

For the player

Your sheet is always in reach, and the story is still there on Tuesday when you want to remember the name of that harbourmaster.

  • A real 5e sheet where every number rolls into the log
  • Re-read the session, look up what you've been told
  • See what the DM revealed since you last looked
  • Works on a phone, at the table, one-handed

The four rooms

Everything your table needs, in four places

Not nine scattered tools. Four rooms you can name, and the same four whether you're running the game or playing it.

Chronicle

The session log

A block editor for what actually happened. Notes, rolls, rests, travel, loot and battles — each attributed to a character, grouped by session.

Lorebook

The world

Locations, NPCs, factions, maps, quests and secrets, grouped the way a DM thinks. Players see the same shelves, holding only what they've been shown.

Fireside

The table talk

Channels for in-character and out, inline dice, reactions and files. Your party chat lives next to the campaign it belongs to.

Campfire

Your home

Every campaign and character you have, the next session with an RSVP, and what happened across all your tables since you last signed in.

The part nobody else does

You decide what the party knows

Every location, NPC, faction, quest and secret is Hidden, shared with the Party, or revealed to Specific characters. Players open the same Lorebook and see only what they've earned — including the secret only their character knows.

Reveal it and the moment is written into the Chronicle automatically. No copy-pasting lore into chat, no second document of things you're not allowed to mention.

Elin Fawe

Harbourmaster of Mospire · Human

Visibility

Every player sees Elin — description, location and faction. Your private notes stay private.

Getting going

Three steps to session one

01

Create your world

Start from a template or an empty page. Configure rules, the calendar and who can see what — or skip all of it and add one tavern.

02

Invite your party

Share a code. Players join, make characters from the seeded 5e data, and land in the same campaign you're building.

03

Chronicle everything

Play. Sessions write themselves as you go, and everyone's view updates in real time — including what you've chosen to reveal.

5e, already loaded

The whole SRD 5.1 is seeded — 319 spells, 334 monsters, 237 items, 12 classes, 9 races. Pick a weapon and the attack maths is already there. No manual entry, no third-party integrations.

And none of it locks you in: every entry can be reforged into your own version, so the rules bend to your table rather than the other way round.

On the roadmap

AI-assisted generationVoice channelsShared initiativeShared mapsD&D Beyond importMulticlassingCampaign import/export3D diceMobile-nativeOffline mode
Read what's coming →

Your world starts here

Free to use, free to leave. Bring a party or start alone with one NPC and a tavern.